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AR, VR & Spatial Computing podcasts

Augmented, virtual, and mixed reality; spatial interfaces; immersive computing; and haptics.

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Top 10 AR, VR & Spatial Computing Podcasts of 2026

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XR AI Spotlight30 min

The Reality of Building for Vision Pro

Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro. Tomas explains how Blockworks evolved into a mixed reality sandbox, the technical reality of building in Unity for visionOS, including Apple’s RealityKit rendering pipeline and the limitations developers must work around. Tomas also shares candid lessons on launching into Vision Pro’s small gaming market, finding visibility through creators, and why he has decided to move on to the “next big thing”.

VR Gamescast51 min

The Steam Frame Has Arrived

Send us Fan Mail We discuss the official prices and reservation system for the Steam Frame, the return of Meta Connect this week, and the sad news that Polyarc Games is shutting down. Plus, we announce that the VR Gamescast is going live starting September 28th and run through the latest games of the week. Here's the full topic list, in order: Announcement 1. VR Gamescast goes live starting September 28th The News 2. Steam Frame official prices and reservation system 3. Meta Connect returns this week 4. Polyarc Games shuts down Games of the week 5. Sol Protocol 6. Transformers: Beyond Reality Redux 7. I Am Your Beast VR 8. Cleansheet Soccer 2 coming to Quest 9. Dream Hackers VR demo available now 10. Betas open for Exoshock and Primal Rumble

Good VR Podcast26 min

Seniors Socialize And Hop Worlds In VRChat As Part Of Thrive Pavilion (Linda Fisher)

A private group operating mainly in VRChat sees hundreds of senior citizens socializing in virtual reality. I spoke with Linda Fisher, one of the organizers of Thrive Pavilion , for a discussion about how older adults are using social VR. We chatted about her experience from Bulletin Board Systems in the 1980s to Oculus Go in 2018 to AltSpace and Horizon Worlds and finally to VRChat today. “I bought five Oculus Gos. And my mother was like 90 at the time. She was in a nursing home. And I would bring the Go to her and put it on her head and we would go into Wander,” Fisher said. “I would take her to places we went to on vacation where she used to go with her company in Florida and to me that was the most mind-blowing thing about VR and the Go was Wander.” There’s a full schedule of activities listed on the Thrive website and anyone age 50+ can join for free . “There’s a lot of challenges for older adults in terms of being out in the world and doing stuff. And we have members who are caregivers for spouses that have immune system issues or are in a long-term care facility. They’re not getting out that much either,” Fisher explained. “But these people have a whole lifetime of experiences. A lot of them are into photography or pottery or crafting. And so our average user has something to offer the group, and the group has something to offer them — intelligent people who have had positions where they were in authority, they ran things, so now they organize. We have these event coordinators who are really spot on…and they can organize people and the average participant is somebody who just wants to have fun. We just get together and play like kids. Like we did when we were twelve. You don’t have to worry about you’re too fat or you’ve got diabetes or you’re in a wheelchair. You’re just enjoying yourself.” You can donate any amount via Stripe to support my work at Good Virtual Reality and thank you to my paid Substack subscribers for supporting independent journalism.

Vision ProFiles52 min

Siri Wakes Up in visionOS 27

visionOS 27 arrives with Siri AI, curved windows, and personal environments, and the panel works through what it means alongside Apple's widening layoffs, a peer-reviewed neurosurgery study, and a rhythm game that builds levels from your own music.

The AI/XR Podcast56 min

Peloton for Gamers: Virtuix Goes Public ft. Jan Goetgeluk, CEO of Virtuix

Charlie and Rony open with Charlie's hands-on take on Snap's $2,200 Specs launch and Rony's theory on how big tech companies let smaller players pioneer risky new hardware first. From there, the conversation turns to a tense week in AI safety, sparked by Dario Amodei's call for frontier labs to slow down, and a sharp debate over whether the industry's talk of needing regulation is really about something else entirely. They close out the news with a look at how China is approaching AI development differently than the West, plus a genuinely stunning breakthrough in brain-computer interfaces. Jan Goetgeluk, founder and CEO of Virtuix, joins to talk about the company's path from a Shark Tank rejection to a recent Nasdaq listing (VTIX). Jan walks through Virtuix's VR treadmill business, the surprising overlap between gaming and fitness that's driving consumer sales, and why the company is leaning harder into defense contracts and location-based entertainment than the crowded consumer VR space. The conversation closes with what it's actually like running a public company day to day, and Jan's outlook for the next two years, including a possible move into autism therapy. Key Moments: [01:35] Charlie's hands-on impressions from the Snap Specs launch [04:35] Rony's theory: why big tech lets pioneers take the risk first [06:35] Dario Amodei's essay and the case for pacing frontier AI [08:35] Is AI safety talk really about dodging product liability? [12:35] China's practical approach to AI vs. the race for AGI [15:35] A brain-computer interface breakthrough restores speech [20:35] Jan Goetgeluk joins — Virtuix's path to Nasdaq [30:35] The surprising fitness angle driving VR treadmill sales [32:35] Virtuix's pivot toward defense contracts Brought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences.

World Models Are Becoming Infrastructure

World models — interactive environments systems can perceive, predict, and act inside — are becoming infrastructure, not features or products. Why the infrastructure framing changes the questions (ownership, consistency, inspectability), how it maps onto the four problems, and why the durable value is in the state layer. Boundary: “becoming,” not done.

Voices of VR52 min

#1789: Steam Frame VR HMD Peripheral Developed by Arcturus Vision Camera

Valve's Steam Frame was finally announced today, and initial lottery to have an opportunity to buy one will be open until September 17th. Some of the biggest complaints are around the low quality, monochrome, default mixed reality passthrough cameras. But Valve collaborated with the Arcturus Vision Camera team to add a port that would enable their $149 camera peripheral to the Steam Frame in order to upgrade the mixed reality passthrough quality. I had a chance to speak with founder Jeff Powers to get some more context on the camera, the additional Gaussian Splatting capture capabilities, and the process of collaborating with Valve to add this port. I watched a lot of reviews today, and I enjoyed getting an overview from Tested's Norm Chan and Linus Tech Tips, VR developer Anton Hand had some pointed critiques around the Steam Frame controllers quality prioritizing 2D games over VR games, Gamers Nexus had some innovative tests comparing controller latency and privacy policies, Cas and Chary XR did a great overview from a VR gaming and gaming POV, CNET's Scott Stein's brief review focused on the Steam Frame as a standalone device (however most of the feedback is that it is more of streaming device for PCVR), and ThrillSeeker dug into a bit more of how the Steam Frame is a proper Linux machine with a lot of optimism around that it means to finally have an XR device that is a rootable open platform. A lot of the feedback was that the ergonomic kits and charger were also likely add-ons that were suggested to make the device even more comfortable via the top strap, and a charger that could be plugged in as the battery life was also not the greatest, but could be solved with a portable battery charger. The default camera is also not the greatest, and so given all of the things that need updates, then going with the smaller 256GB version rather than the 1TB version means the price difference could be applied to these peripherals to make the overall experience better. And listen to Powers talk about the Steam Frame, what the Arcturus Vision Camera provides, and what types of additional volumetric capture solutions they've been developing for it. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Healthcare Innovation using Mixed Reality with Joe Varrasso

In Episode 6 of our TechPulse Healthcare podcast we speak to Joe Varrasso Mixed Reality Mentor| Partner Advisor | Innovative Business Developer| Founding Member at The Holomedicine Association Joe shares his journey from a technical background into partner ecosystem development, mixed reality, and healthcare innovation. We explore how see-through devices, AI-enabled workflows, and 3D medical visualisation are opening up new possibilities in surgical planning, education, remote assistance, and rehabilitation. We also discuss the realities of adoption: what makes healthcare innovation succeed, why workflow and people matter as much as the technology itself, and what needs to change for XR to become part of standard care. Joe also talks about the work of the Holomedicine Association and the importance of sharing best practice across the healthcare ecosystem.