The Reality of Building for Vision Pro
Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro.
Podcast profile
By Gabriele Romagnoli
XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI.
Latest episode
30 min
Topics
Augmented reality, virtual reality, devices, applications, and immersive experiences.
Computing that understands and interacts with three-dimensional physical and digital spaces.
Robot design, perception, control, manipulation, deployment, and robotics ecosystems.
Formats
Detailed technical, architectural, or research-oriented examination.
Host-led conversation where a guest supplies most of the subject matter.
Audience level
Assumes basic technology literacy and familiarity with common products, roles, and terminology.
Stay connected
From the feed
Episodes shown — 10 of 25
Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro.
Sonny Cirasuolo, co-founder of Story Splat, explains how Gaussian Splatting can become more than a beautiful 3D capture.
Today we talk with Max Tsymbal, winner of week one of Snap’s CLAD Hackathon, about Packspace, a spatial packing assistant that helps users organise what to bring on a trip through Spectacles.
In this episode, Jack Morrow, CEO of Animotive, explores how their immersive platform revolutionizes content creation in XR and AI. Discover how Animotive's real-time collaboration, AI-driven motion capture, and virtual staging are transforming industries from entertainment to education.
Jasmine, known online as Atom Bomb Body, is a VR content creator, educator, and founder of VR Content Lab. She is part of the Meta Quest Creator program and has worked with the Gorilla Tag team on social media strategy and content.
Zihao Zhang is a Columbia architecture graduate who turned a passion for reality capture and cultural tourism into Orbitur, an AI-powered virtual tour platform built on Gaussian splatting.
Victor Perez is XR Sales Engineer at Autodesk, specializing in spatial computing, immersive experiences, and technical sales.
Dany Bittel is a Swiss digital artist and developer who pivoted his focus towards 3D scanning and Gaussian Splatting. In this episode, he walks through his remarkable workflow for creating photorealistic Gaussian splats of macro subjects, starting with live insects collected from his garden.
Martin Piala, CEO and co-founder of Blurry, joins the show to break down what it actually takes to host, share, and scale Gaussian Splatting models on the web.
Stijn is an #XR software engineer spending his days pushing the limits of what #AR glasses, WebXR, and generative AI can do together. He is one of the most prolific experimenters in the XR developer community, constantly sharing prototypes across Snap Spectacles, Meta Ray-Ban, Apple Vision Pro, and WebXR.