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Podcast profile

XR AI Spotlight

By Gabriele Romagnoli

XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.

Latest episode

Gaussian Splatting for Commercial Real Estate

43 min

Cadence
Weekly
Typical length
45 min
Latest release
Aug 5, 2026
Language
EN

Classification review pending

Topic, format, and audience-level labels are published only after a manual source review. This show remains fully discoverable by its researched technology sectors.

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Latest episodes

25 available
XR AI Spotlight43 min

Gaussian Splatting for Commercial Real Estate

Zihao Zhang is a Columbia architecture graduate who turned a passion for reality capture and cultural tourism into Orbitur, an AI-powered virtual tour platform built on Gaussian splatting. In this episode, he walks through the journey from his first MIT Reality Hack to 10 hackathons later, with wins at XRCC and selecti

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XR AI Spotlight45 min

Autodesk Is Going All In on XR and AI

Victor Perez is XR Sales Engineer at Autodesk, specializing in spatial computing, immersive experiences, and technical sales. In this episode he breaks down Autodesk's latest moves at the intersection of XR and AI, including Gaussian Splatting support in VRED (PLY and LCC formats), and the new streaming solution that c

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XR AI Spotlight38 min

Turning Tiny insects into Massive Gaussian Splatting

Dany Bittel is a Swiss digital artist and developer who pivoted his focus towards 3D scanning and Gaussian Splatting. In this episode, he walks through his remarkable workflow for creating photorealistic Gaussian splats of macro subjects, starting with live insects collected from his garden. He explains the full proces

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XR AI Spotlight42 min

Gaussian Splatting Hosting and Streaming Explained

Martin Piala, CEO and co-founder of Blurry, joins the show to break down what it actually takes to host, share, and scale Gaussian Splatting models on the web. With a background in building professional 3D infrastructure, Martin covers the practical decisions creators and studios face today: which file format to use an

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XR AI Spotlight49 min

Why XR Developers Are Winning With AI

Stijn is an #XR software engineer spending his days pushing the limits of what #AR glasses, WebXR, and generative AI can do together. He is one of the most prolific experimenters in the XR developer community, constantly sharing prototypes across Snap Spectacles, Meta Ray-Ban, Apple Vision Pro, and WebXR. In this episo

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XR AI Spotlight45 min

How to start developing on Meta RayBan Display

Oscar Falmer, Wearable Developer Advocate at Meta joins the show to break down what it actually takes to build for the Meta Ray-Ban AI Glasses. With the display glasses SDK released recently, Oscar walks through the two development paths: the Device Access Toolkit for mobile app extensions with heavy AI processing, and

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XR AI Spotlight44 min

Designing XR for Long-Term Distribution and Impact

Mike Golembewski is an interactive designer, researcher, and writer running MWG Design & Research, an independent consultancy focused on immersive media, artistic practice, and emerging technology. In this episode, Mike breaks down the structural challenges facing cultural XR, the category of immersive work that functi

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XR AI Spotlight45 min

Can a 360 Drone beat Insta360 for Gaussian Splatting?

Andrey Shelomentsev is the co-founder of Splatica, a London-based physical AI infrastructure startup building consumer-grade 3D reality capture pipelines. In this episode, we get into the real trade-offs between capture tools, how Splatica's one-click cloud pipeline turns a casual walk-around with an Insta360 into a na

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XR AI Spotlight50 min

Gaussian Splats Workflow for Unity and AR

In this episode, Ruben Frosali, founder of TRIDOT and Head of Cinematics at JADU AR, unpacks how he builds interactive Gaussian Splat experiences across Unity, AI generation tools, and mobile AR. Drawing on two decades of work across film, music videos, volumetric capture, shaders, and real time graphics, Ruben explain

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XR AI Spotlight43 min

Relighting Gaussian Splats Is Now Possible

Fernando Rivas-Manzaneque is the CEO and co-founder of Volinga AI, a spin-off born from early research into 3D Gaussian Splatting for professional film and virtual production. In this episode, Fernando walks through what Volinga actually does: from its Unreal Engine plugin, which brings relighting, depth of field, refl

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XR AI Spotlight52 min

The Best in 3D GenAI right now

Explore the latest in 3D Generative AI tools, workflows, and industry implications with Gabriele, Stefan, and Philipp. Discover top models, segmentation techniques, Gaussian splatting, and future trends shaping 3D AI.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OU

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XR AI Spotlight45 min

How to Bring Your CAD Data to XR

In this episode, Christian Stein, co-founder and CEO of Threedy GmbH, explains why CAD data remains so difficult to use outside engineering, even inside companies like Mercedes-Benz and BMW. Spun out of the Fraunhofer Institute for Computer Graphics Research, Threedy has spent years helping enterprise teams make massiv

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XR AI Spotlight41 min

How to Build AI Lenses on Spectacles

In this episode, we speak with Inna Horobchuk, an architect and creative technologist exploring spatial AR through Snap Spectacles. She shares how her background in architecture informs her approach to designing digital layers in real environments, focusing on context-aware and utility-driven experiences. Inna explains

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XR AI Spotlight42 min

How VR Games Get Found Now

Shane Harris, founder and CEO of SideQuest and Tetiana from the popular YouTube channel Discover Tatiana join us to take a look at how VR discovery has changed from the early Quest era to today’s far more crowded market. They break down how SideQuest now works across Meta, SteamVR, sideloaded content, web, desktop, mob

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XR AI Spotlight45 min

Solaya: the 3DGS App for Ecommerce

Mariem Farhat, co-founder and CEO of Solaya, joins us to break down how smartphone-based 3D Gaussian Splatting can make high-fidelity product capture usable for retail and e-commerce. Drawing on her background at the intersection of business, luxury, and deep tech, Mariem explains how Solaya is building guided capture,

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XR AI Spotlight41 min

All you need to know about the Portal Cam

In this episode, Mindy Lee from XGRIDS discusses the innovative PortalCam, a spatial camera that combines SLAM technology with Gaussian splatting for fast, high-quality 3D capture. The conversation explores practical workflows and adoption across industries including construction, real estate, filmmaking, robotics simu

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XR AI Spotlight49 min

The Future of Surgery: Digital Twins and VR

Dr. Ryan Moore is a pediatric cardiologist and Chief Emerging Technologies Officer at Cincinnati Children’s Hospital, where he leads teams building AR, VR, robotics, and AI systems that can move from prototype to real clinical use. In this episode, Ryan breaks down how a children’s hospital ended up with an in-house Un

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XR AI Spotlight45 min

How to get clients for AR Projects today

Today’s guest is Max Van Leeuwen, he is a digital creator known for his innovative work in augmented reality and more specifically Lens Studio. We discuss Max's creative journey, the importance of storytelling in AR projects, and the technical challenges faced when developing for Spectacles. The conversation also explo

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XR AI Spotlight48 min

Open Brush is Not What You Remember

In this conversation, Andy Baker, lead developer at OpenBrush, and Sutu, a renowned digital artist, discuss the evolution of OpenBrush, a powerful VR creative tool. They explore its features, the experiences of artists using it, and the collaborative workflows it enables. The discussion also covers the importance of pu

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XR AI Spotlight49 min

Tools and Workflows for Shipping Web Games

James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in the first seconds, from establishing shots and pacing, to sound design, voice acting, and careful onboarding. James break

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XR AI Spotlight48 min

VR Vs CAVE Ship Simulators at MARIN

Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands’ maritime research institute, where he owns the XR development roadmap and helps shape long-term simulation and digital twin capabilities. In this episode, we unpack how MARIN’s ship handling simulators evolved from large CAVE

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XR AI Spotlight33 min

The Role of AI in 3D Animation

A single Cascadeur post on X triggered an uproar on social media. From excitement to hatred, the community of professionals and creatives voiced their feelings, asked legitimate questions and tried to understand how AI is reshaping the work of animators. To answer these questions, I talked with Alexander Grishanin, CTO

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XR AI Spotlight46 min

Geospatial AI Explained by Niantic Spatial

Asim Ahmed, multi-award-winning game developer and head of product marketing at Niantic Spatial, joins the show to break down how geospatial AI is reshaping both digital experiences and real world infrastructure. As one of the early marketing leaders behind Pokémon GO and a key force behind the Peridot franchise across

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XR AI Spotlight51 min

Gaussian Splatting for Cultural Heritage

In this episode we talk with Thomas Flynn, a digital heritage specialist with deep experience in 3D digitisation, open access, and online publishing. Thomas has worked with UNESCO, Europeana, Oxford University, Creative Commons, and served as cultural heritage lead at Sketchfab, where he helped launch the British Museu

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XR AI Spotlight55 min

Social VR Identity and Economy: What the Data Shows

Mila is a PhD student in Switzerland and a researcher of social VR culture, known for a multi-year survey series on metaverse identity, harassment, and now virtual economies. In this episode, we unpack what people actually do in worlds like VRChat, and why platform design shapes everything from avatar choices to spendi

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